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🔊 Interactive Game Audio I Sound Design
In these works, sound is designed not just for the world — but for how the player lives in it.
I create audio systems that respond to gameplay, player behavior, and even the flaws or limitations of the characters themselves.
Whether it’s a sister who cannot feel pain, or another who cannot feel emotion, each sonic choice reflects their unique perception of reality —
from the absence of damage cues to the detachment of emotional feedback.
These aren’t just sound effects. They are storytelling tools, shaped by the same rules that define the game.
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